Skip to content

Changelog

August 4, 2026

  • Activate from the panel — the Motion State panel can now activate, re-check, and deactivate your license. You no longer have to apply the effect to a clip and find the Setup icon in Effect Controls first. See Installation and Activation.
  • “Not activated” badge — when this computer is unlicensed, the panel shows a badge in its tab bar. Click it to activate.
  • A clearer watermark — the unlicensed watermark now explains what it is and how to activate, instead of only showing diagonal bars.
  • macOS: Cmd+V now works when pasting a license key into the effect’s Setup dialog.
  • Update notifications — a bell in the panel’s tab bar shows what’s new in each release, and a banner appears when a newer version of Motion State is available.
  • Motion State is now applied to the bottom of the effect stack when applied from the panel, so it sits below effects already on the clip.
  • Preset previews now play without a delay before the transition starts.
  • Extend to Transitions is now on by default on newly applied clips. See Timing and Easing.
  • Fixed a rare Apple Metal compiler issue that could make playback fall back to the CPU on some Macs.

July 28, 2026

  • Basic 3D — an Enable 3D toggle in Transform replaces the 2D Rotation control with per-state X Rotation, Y Rotation, and Z Rotation, plus a shared Perspective control. See Transform Controls.
  • Continuous mode — a new Mode option that animates from State A at constant per-second rates for the clip’s whole duration, instead of transitioning A to B. Use it for endless spin, drift, and zoom. See Timing and Easing.
  • Extend to Transitions — When enabled, animation anchors to the transition’s bounds instead of the edit point. See Timing and Easing.
  • Content Scale — a per-state control that zooms the content inside the matte, independent of the crop window and the main Scale. The companion to Content Offset. See Crop and Shape Controls.
  • Bypass — a shared checkbox that turns the effect into a pure pass-through with no render work. Used by Bake.
  • Bake to native effects — recreate a clip’s Motion State animation using native Premiere effects (Transform, Offset, Rounded Crop, Basic 3D, and Drop Shadow), keyframed per frame, so a project can be handed to an editor who does not own Motion State. Unbake reverses the bake and restores Motion State. See Bake to Native Effects.
  • Apply Motion State — add the effect to selected clips.
  • Transfer Motion — pull a clip’s existing native Motion into Motion State’s A and B states. Useful for working with clips that are larger than the sequence resolution, preventing the clip from being cropped by the clip’s bounds.
  • Clip actions — Apply, Reset All, Transfer Motion, Bake, Unbake, and Remove grouped into one collapsible section in the Manage tab.
  • A/B swap arrows at whole-state and per-section level (Transform, Crop, Stroke, Shadow), alongside the existing per-row arrows.
  • Edit all thumbnails for a collection — apply one reference thumbnail to every preset in a collection at once.
  • Autoplay all previews — a hamburger menu toggle, off by default. On, visible preset cards loop continuously instead of playing on hover.
  • Various performance updates and improvements.

July 18, 2026

  • Fixed Motion State behavior on adjustment layers so A/B animation timing remains stable when applied above clips.
  • Fixed dark alpha fringing around text, graphics, and transparent edges caused by premultiplied source pixels being composited incorrectly.
  • Added a Remove button to the Motion State panel for removing Motion State from selected clips.

July 10, 2026

The first public release of Motion State.

  • Native Premiere video effect for animating a clip between State A and State B with no keyframes: position, scale, rotation, opacity, crop, content offset, rounded/squircle corners, stroke (solid and animated gradient), glow, drop shadow, timing, easing, and motion blur.
  • Companion Motion State panel with 105 built-in presets, saved user presets and collections, a live clip preview, copy/paste between clips, batch updates across a sequence, and a full A/B parameter editor. Open it from Window > UXP Plugins > Motion State.
  • macOS (Metal) and Windows (CUDA on supported NVIDIA GPUs, CPU fallback otherwise) support.
  • License activation and feedback are built into the effect’s Register dialog.