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Platform Support

Motion State is a native Premiere effect for macOS and Windows.

Motion State is built for Adobe Premiere.

It may appear in other Adobe apps that scan the shared plugin folder, but Motion State is only designed, tested, and supported in Premiere.

Motion State supports macOS through Apple’s Metal graphics system.

Supported Mac hardware:

  • Apple silicon Macs
  • Intel Macs with Metal support

Intel Mac support is best-effort. Motion State is built as a universal Mac plugin, but most testing is done on Apple silicon.

Motion State supports Windows in Premiere.

For GPU acceleration on Windows, Motion State requires an NVIDIA GPU with CUDA support.

Windows computers with AMD or Intel graphics can still use Motion State through the CPU fallback renderer, but performance will be slower than on supported NVIDIA/CUDA systems, especially with high-resolution footage, motion blur, glow, large strokes, or multiple Motion State clips.

Motion State does not currently provide Windows GPU acceleration for:

  • AMD GPUs
  • Intel integrated graphics
  • DirectX-only acceleration
  • OpenCL acceleration

Those systems use CPU fallback instead.

Performance can vary based on:

  • Operating system
  • GPU support
  • Footage resolution and codec
  • Sequence resolution
  • Bit depth
  • Motion blur settings
  • Glow settings
  • Stroke width and gradient cycling
  • Number of Motion State effects visible at once

If playback feels slow, lower Premiere’s playback resolution while editing, disable motion blur until final review, or render/export a short test section.

For more details, see Rendering and Quality and Troubleshooting.