Motion State
Motion State is a GPU-accelerated Adobe Premiere video effect that lets you animate a clip between two states — State A and State B — without keyframes.
Set the two states, customize the timing and easing curve, and Motion State handles the rest.
What Motion State does
Section titled “What Motion State does”Motion State lets you animate between two states of a clip with controls for:
- Transition direction
- Start of clip, end of clip, or full-duration animation alignment
- Duration-based timing, transition delay, or Manual progress control
- Continuous motion at constant per-second rates, with no end state
- Timing that can extend into Premiere transitions instead of stopping at the cut
- Preset, Bezier, Spring, and Bounce easing modes
- Motion blur
- State A/B controls for transform, crop, stroke, and shadow
- Position, scale, rotation, and opacity transform controls
- Basic 3D tilt, swivel, and spin with perspective
- Crop-based reframing, content offset and content scale, and edge feathering
- Rounded and squircle-style corners
- Solid or gradient strokes
- Gradient stroke animation and glow controls
- Drop shadows
Animation modes
Section titled “Animation modes”Motion State can animate between states using several patterns:
- A to B
- B to A
- A to B to A (aligned to both ends of a clip)
- B to A to B (aligned to both ends of a clip)
- Hold A (No animation)
- Hold B (No animation)
- Manual (0%-100% progress value)
- Continuous (constant per-second rates, no end state)
Hold modes are useful when you need to maintain one state’s transformations across multiple clips.
Manual mode is useful when you want to keyframe Transition Progress yourself. You can expose this property on the clip itself and animate directly on the timeline.
Continuous mode is useful for motion that never arrives — endless spin, slow drift, and creeping zoom across the full clip.
No keyframes required
Section titled “No keyframes required”Motion State is designed to make simple movement fast and easy.
You define the states, choose the timing, and adjust the easing. The animation stays tied to the clip’s in and/or out points, so animations are faster to build and easier to revise.
Common use cases
Section titled “Common use cases”Motion State is great for all kinds of animation, including:
- Zoom ins and zoom outs
- Pan and scan movement around the frame (Ken Burns effect)
- Fullscreen to picture-in-picture crops
- Revealing text or graphics
The Motion State panel
Section titled “The Motion State panel”Motion State installs a companion panel for Premiere, alongside the effect. Open it from Window > UXP Plugins > Motion State.
The panel includes 105 built-in presets you can apply to a clip with one click, tools to save and organize your own presets, and a Manage tab for previewing, copying/pasting attributes, batch-updating, and editing Motion State clips across a sequence.
The panel can also bake a clip’s animation into native Premiere effects, so a project can be handed to an editor who does not own Motion State. See Bake to Native Effects.
The panel requires Premiere version 25.6 or newer. See The Motion State Panel to get started.
Docs and feedback inside Motion State
Section titled “Docs and feedback inside Motion State”Open the Motion State options/setup icon in Premiere to access the Register dialog. From there, you can open these docs or send feedback directly from the plugin.
Feedback submissions include optional email, feedback type, message, plugin version, host app, and platform so support has enough context to investigate.
Where it appears in Premiere
Section titled “Where it appears in Premiere”After installation, Motion State appears in Premiere under:
Video Effects > Jake In Motion > Motion State