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Timing and Easing

Motion State timing is based on the clip the effect is applied to. For the bigger A/B workflow, see State-based Animation.

Animations can be aligned to:

  • The start of the clip
  • The end of the clip
  • The full duration of the clip

Start-aligned animation is useful for intro moves. End-aligned animation is useful for outro moves. Duration-aligned animation is useful when the movement should happen across the full clip. All animations are based on the in/out points of the clip, which makes retiming easy.

For animations aligned to the start or end of the clip, use Duration to set how long the animation takes. This value is measured in seconds.

Manual mode gives you direct control over the transition.

When Mode is set to Manual, Motion State uses the Transition Progress control instead of its automatic clip timing. At 0%, the clip is at State A. At 100%, the clip is at State B.

Use Manual mode when you want to:

  • Keyframe the move yourself
  • Sync the progress to a specific edit or beat
  • Pause partway between two states
  • Use Premiere’s own keyframe system for the transition

Bezier easing is the standard easing mode for Motion State animations.

Use the Ease Out and Ease In controls to shape how the move leaves the starting state and lands on the ending state.

Available curve options include:

  • Linear
  • Quad
  • Cubic
  • Quart
  • Quint
  • Custom

The Graph Editor preview shows the current easing shape, so you can visualize the transition movement.

When you choose Custom easing, you can interactively adjust the graph’s handle controls and use Anticipate or Overshoot for more stylized movement.

Spring easing creates an automatic spring animation that settles into the ending state.

Use it when you want movement that feels elastic.

Bounce easing creates a bouncing animation as the clip lands on the ending state.

Use it for playful or more exaggerated motion.

Motion blur is available for making fast movement appear more natural.

Shutter Angle controls the amount of blur. Samples controls blur quality. See Motion Blur for more detail.